Mix material problem used with Multi/Sub Object Material
Posted: Thu Jan 14, 2016 12:55 pm
There is a bug with mix material where,
Make an object with 2 or 3 multi ID's
Assign mix material to it.
In mix mat.
1. mat. is a multi/sub object material
2. mat. is a diffuse material.
open up Octane viewport to see the effect. Play with Amount spinner.
The result I get is the multi/sub material is considered as a grey material.
I also assigned a black&white image as a mask to the Amount slot of the mix material to mask the materials.
Result was the same.
My octane version is still (2.24.2- 2.13)
I attaches max 2014 scene below. ( I also attached that B/W hard mask image)
Also have a look at the render below. I tried to show what I expect to happen in the below (with help of photoshop)
Make an object with 2 or 3 multi ID's
Assign mix material to it.
In mix mat.
1. mat. is a multi/sub object material
2. mat. is a diffuse material.
open up Octane viewport to see the effect. Play with Amount spinner.
The result I get is the multi/sub material is considered as a grey material.
I also assigned a black&white image as a mask to the Amount slot of the mix material to mask the materials.
Result was the same.
My octane version is still (2.24.2- 2.13)
I attaches max 2014 scene below. ( I also attached that B/W hard mask image)
Also have a look at the render below. I tried to show what I expect to happen in the below (with help of photoshop)