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HuckleEvil Fish - New Year's Competition 2011

Posted: Thu Feb 03, 2011 11:13 pm
by kubo
Well, I've said it before, I have tons of fun with sculptris and Octane. So since the competition was extended I thought of doing something else. I had this demon character I did some time ago to play with both apps, but at the time there was no mix material, so It didn't quite look right and my girl suggested to use it to do a Hellboy-like scene. I gave it some thought and came up with the idea of making this small "cosy" scene of a demon resting after having some "fun". I wanted to have a "comic" look rather than being realistic. So I modeled a basic skull and using particles created this small pile with them, then I used more particles to create some blood pouring from the top, a basic water pond, and reuse the moon from my first scene and did the first tests. The demon was ok, but it wasn't what I had in mind so I went back and after 2 more tries I modeled one more atoned with the picture in my head. Then, heck, I thought, sure, I've got a demon, but what the fruit is he doing there, so I thought, well, since he's taking a break, why not having him fishing (in my experience fishing is one of those boring activities that hell has reserved for lawyers and politicians) and gave it a kind of Huckleberry Finn theme. So I modeled the fishing rode and used one of the skulls as bate.
All the textures are either hand painted masks in sculptris for the models and combined to mix the materials and procedurals to add detail. Fog and moon from my alien entry with low temp blackbody emmiter to shade that color. Also after some talk with mlody47 in some other thread, iluminating such scene is hard, the moon either looks right or creates some strong shadows, but not inbetween, so I added a hidden plane to create a strong side light.
Still some tweaking to do on the pose and the props, and I'm open to any ideas to improve it till deadline.
No postprocessing, not even hotpixelremoval, pathtracing.
Edit: well, my mistake, this first two test were done in directlight, that's why the weird colors plus somethings not showing as I expected, duh, go figure :lol: the rest are pathtracing, and they look gooood (or bad and evil or dumb and evil :D )

Re: HuckleEvil Fish - New Year's Competition 2011

Posted: Thu Feb 03, 2011 11:27 pm
by matej
haha, great :)

The demon skin is nice (did you use transmission?), although the procedural pattern is too obvious (maybe noticing that is just a cg-artist 'deformation'...). The blood is a little strange - orange, and the one on the skulls looks like some gelatinous stuff... too much specularity & should be darker.

I'd also remove the one tooth - it makes him look like a dumb ogre, not evil impersonated :)

edit: +5 points for title :D

Re: HuckleEvil Fish - New Year's Competition 2011

Posted: Thu Feb 03, 2011 11:43 pm
by kubo
thanks Matej, I added a diffuse emmiter with low temp and power in the joints using a mask, I'll post later all the materials and wip, and all your points are true, I still have some time and a little tweaking to do, the orange blood has something to do with the side light, I have to control better it's temp, cause even thou it gives a warm feeling to the overall scenes it turns the blood on orange juice, and that's a no-no ;) . The only thing is that the tooth is there to make him look less serious, like you said a dumb ogre, my first attempts were more evil-old-gargoyle like but I didn't like it, this sets a more "fun" mood to my eyes at least.

FINALS: HuckleEvil Fish - New Year's Competition 2011

Posted: Sun Feb 06, 2011 10:32 am
by kubo
ok, so here is the update, I added some stuff, I felt that if he was relaxed and having some (mindless) fun, he needed a cold drink (frozen Hell energy drink) and a smoke (he's on a break afterall ;) ), all modeled and textured by me (not like it was hard to do or anything), the cigar is all procedural textures with a mask for the ashes. Also I eased the pose and played a little more with the materials and tweaked a lot the lights till I got the effect I like. They were all cooked for 5000-9000 samples for 4-6 hrs at an average 0.5 fps. Again NO postprocessing whatsoever, NO hotpixel removal, as vanilla as it gets just logo added.
Enjoy

TESTS: HuckleEvil Fish - New Year's Competition 2011

Posted: Sun Feb 06, 2011 10:40 am
by kubo
here are the ones that didn't make, I had to choose some, so this are the ones I didn't like so much

WIP: HuckleEvil Fish - New Year's Competition 2011

Posted: Sun Feb 06, 2011 10:46 am
by kubo
now for the wips and materials, basically I've added a difusse emmiter to anything I could think of, the enclosing fog, the moon (low temp for the red color), the demon's skin, the skull's, the cigar's tip, plus an out of frame plane for some extra almost white light.
If there is some material anyone wants more info just let me know.

Re: HuckleEvil Fish - New Year's Competition 2011

Posted: Sun Feb 06, 2011 10:46 am
by matej
lol at the soda can :lol:

I guess that the only unanswered thing is what can you catch in this pond? Or it's more like; In soviet hell pond catches you :D

Re: HuckleEvil Fish - New Year's Competition 2011

Posted: Sun Feb 06, 2011 10:48 am
by kubo
matej wrote:lol at the soda can :lol:

I guess that the only unanswered thing is what can you catch in this pond? Or it's more like; In soviet hell pond catches you :D
nothing good, that's for sure..... :lol: