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Displacement in 3.0
Posted: Mon Jan 11, 2016 11:29 pm
by benandaim
Hi Mate,
Just curious if Displacement is broken in 3.0, I'm just getting " *** OCTANE API MSG: This source doesn't contain any primitives!" when I try to render. Not sure if I'm doing something wrong.
File attached.
Thanks.
Re: Displacement in 3.0
Posted: Tue Jan 12, 2016 9:21 am
by juanjgon
The problem is that displacement only works in Octane over an UV mapped object. You need to add an UV map to render your scene. The Octane projection node doesn't work for displacement.
-Juanjo
Re: Displacement in 3.0
Posted: Tue Jan 12, 2016 9:30 am
by benandaim
Ah thanks mate

That's awesome!
Re: Displacement in 3.0
Posted: Sat Jun 04, 2016 4:00 pm
by Shelest
Hey guys.
I have tried to use Procedural Noise instead of texture image RGB for displacement and I got nothing. Just a flat surface.
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win7, GTX780ti+GTX980+GTX470, driver 368.22, Octane Render 3, Houdini PlugIn 3
Re: Displacement in 3.0
Posted: Sat Jun 04, 2016 4:08 pm
by juanjgon
Yes, the procedural textures don't work with the displacement node. Currently the displacement feature only works with texture maps over objects with a valid UV map.
-Juanjo