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Architectural Glass Noise

Posted: Fri Jan 08, 2016 2:01 am
by voltaire585
Would it be possible to allow the creation of a glass that reduced noise by setting its refraction Index to 1.0. ie make a glass that still has correct reflection but didnt need to do any calcs on refraction.?

Re: Architectural Glass Noise

Posted: Fri Jan 08, 2016 7:48 pm
by profbetis
Most people do a Glossy material trick, where you make a 1.5 Index 100% glossy material and turn the opacity down. Reflections have correct falloff for the most part but are able to be seen through.

Re: Architectural Glass Noise

Posted: Wed Jan 27, 2016 11:03 am
by divljikunic
profbetis wrote:Most people do a Glossy material trick, where you make a 1.5 Index 100% glossy material and turn the opacity down. Reflections have correct falloff for the most part but are able to be seen through.
This is what I'm talking about all the time. It seems there's no way Octane can currently render architectural glass "realistically", only with workarounds and tricks.

This is the thread that I'm talking about:
viewtopic.php?f=9&t=52305&p=262314&hilit=glass#p262314