Blender + Octane - Camera Post Processor + Comp/Green Screen
Posted: Thu Jan 07, 2016 9:15 pm
Hello all octane users. I have been testing out the octane plugin with blender, and I am very happy with octane's render results and I want to purchase a license soon. The work I'm doing with it right now consists of putting green screen actors into a 3d scene with camera tracking/animation.
I have searched all over the internet for a solution to the caveat I am facing:
So I really like octane's camera post processor. It seems to bring the scene to life, and makes it look so much more real. However, I cant seem to access the post processor in blenders compositor, or I dont know a way to have the post processor render over the green screen actor footage AND the 3d scene .
For example, in the compositor, I key out the actor from green screen. Then I combine the octane scene render layer with movie clip/green screen actor footage, combine with z combine, and composite(just learned how to do this, I am not a pro). Fine thats works cool. But if I want to use octane's camera post processor it only passes over the 3d scene so Im left with a green screen actor with no post processing like lens flare over it etc which doesnt look real anymore.
Is there any way to do this with say a render pass or something? Im just looking into render passes now but Im still clueless if I can get this to work.
And if this wont work, whats the best way to composite something that looks like octanes post processor, say with blenders compositor, or do I have to move to after effects, fusion, nuke, etc... ??? Ive tried some of blenders compositing camera effects eg lens flare etc.. and I do not like as good as octane.
Thanks
-Adam
I have searched all over the internet for a solution to the caveat I am facing:
So I really like octane's camera post processor. It seems to bring the scene to life, and makes it look so much more real. However, I cant seem to access the post processor in blenders compositor, or I dont know a way to have the post processor render over the green screen actor footage AND the 3d scene .
For example, in the compositor, I key out the actor from green screen. Then I combine the octane scene render layer with movie clip/green screen actor footage, combine with z combine, and composite(just learned how to do this, I am not a pro). Fine thats works cool. But if I want to use octane's camera post processor it only passes over the 3d scene so Im left with a green screen actor with no post processing like lens flare over it etc which doesnt look real anymore.
Is there any way to do this with say a render pass or something? Im just looking into render passes now but Im still clueless if I can get this to work.
And if this wont work, whats the best way to composite something that looks like octanes post processor, say with blenders compositor, or do I have to move to after effects, fusion, nuke, etc... ??? Ive tried some of blenders compositing camera effects eg lens flare etc.. and I do not like as good as octane.
Thanks
-Adam