Problem with Motion Blur
Posted: Thu Jan 07, 2016 10:36 am
Hi all, I've been having an issue with motion blur in Octane for Modo it's been doing my head in all day and hoping someone can offer a solution as I'm new to Modo and this may well be something obvious I've overlooked.
I have a basic scene with just one sphere mesh, animated to move on the X axis over the space of one keyframe. Then I've set all the X keys to 'repeat' for the start and end behaviour, so it loops the motion within a single keyframe, effectively producing a 'frozen in time' kindof motion during animation. It renders as expected with the native Modo renderer but Octane is doing some really strange explainable things. The best way to see what I mean is to check my sample scene and compare the Modo renderer with the Octane one.
I have a basic scene with just one sphere mesh, animated to move on the X axis over the space of one keyframe. Then I've set all the X keys to 'repeat' for the start and end behaviour, so it loops the motion within a single keyframe, effectively producing a 'frozen in time' kindof motion during animation. It renders as expected with the native Modo renderer but Octane is doing some really strange explainable things. The best way to see what I mean is to check my sample scene and compare the Modo renderer with the Octane one.