Optimize Scene with many emissive objects
Posted: Wed Jan 06, 2016 3:05 pm
Hi all
So.. I have many instances of a light bulb geo + its filament, which is a surface blackbody emitter. The instances are cloned along splines in order to create the letters of a broadway sign. (screen shot attached)
The render times are longer than expected and the filament emissions are noisy, unless I crank up the samples to around 20,000 PathTracing.
I am wondering if I'm missing any Octane/C4D tricks for scene / render optimization.
Some thoughts:
Should I be using something other than C4D Instances for duplicate geo/lights?
Should I use tiny Area lights within each bulb rather than the filament as emissive geo?
Much Thanks
So.. I have many instances of a light bulb geo + its filament, which is a surface blackbody emitter. The instances are cloned along splines in order to create the letters of a broadway sign. (screen shot attached)
The render times are longer than expected and the filament emissions are noisy, unless I crank up the samples to around 20,000 PathTracing.
I am wondering if I'm missing any Octane/C4D tricks for scene / render optimization.
Some thoughts:
Should I be using something other than C4D Instances for duplicate geo/lights?
Should I use tiny Area lights within each bulb rather than the filament as emissive geo?
Much Thanks