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Help: Bake sculpting workflow

Posted: Sat Jan 02, 2016 9:14 pm
by FxDesign
Hello

I'm working on a project on which I have to bake a sculp.

As you can see in my screenshots, in the live viewer the result baked with displace and normal maps is not the same as the started sculpture.

I don't know what I'm doing wrong, but do you know if it's there is a way to achieve this baking process.

Thank you

Re: Help: Bake sculpting workflow

Posted: Thu Jan 07, 2016 10:33 am
by FxDesign
Nobody knows ?

Re: Help: Bake sculpting workflow

Posted: Thu Jan 07, 2016 11:20 am
by bepeg4d
Hi,
please, could you share a simple scene with texture to better figure out what is going on?
ciao beppe

Re: Help: Bake sculpting workflow

Posted: Thu Jan 21, 2016 2:18 pm
by FxDesign
Okay problem solved, we should bake in "intensity centered" from c4d sculpt module and play with the "shift" offset to have the same result as the original mesh.

If the baked shader power is for example 60, the shift offset should be 30 (divided by 2)

Thanks