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stripe pattern in displacement reflection
Posted: Thu Dec 31, 2015 4:31 pm
by zomtech
Hello,
can anyone explain why this stripe pattern appears in my displacementmap? I have this from time to time and it's not linked to the maps I use and appears randomly, often with small lights than aren't facing the camera completly.
I'd like to get rid of it. Any ideas?

Re: stripe pattern in displacement reflection
Posted: Thu Dec 31, 2015 10:16 pm
by aoktar
Hard to be sure with your very small information. Please always post more details from your setup or post a scene.
But i bet for Ray epsilon. Also try your objects or materials on a isolated scene when you have issues.
Re: stripe pattern in displacement reflection
Posted: Fri Jan 01, 2016 1:28 am
by zomtech
It's a 8k displacementmap in 32bit open exr with no negative values, flat mapped onto a plane.
There's also bump but it seems not to influence the result since the "error" appears also with bump turned off.
I played a bit with ray epsilon, but it seems to have no effect.
Would it be possible to PN you the scene?
Re: stripe pattern in displacement reflection
Posted: Fri Jan 01, 2016 1:43 am
by aoktar
zomtech wrote:It's a 8k displacementmap in 32bit open exr with no negative values, flat mapped onto a plane.
There's also bump but it seems not to influence the result since the "error" appears also with bump turned off.
I played a bit with ray epsilon, but it seems to have no effect.
Would it be possible to PN you the scene?
Yes sure.
Re: stripe pattern in displacement reflection
Posted: Thu Jan 14, 2016 10:30 am
by GIOLETS
Any news about?
Here I have the same problem
using a 4096 tif 32bit UV map
Re: stripe pattern in displacement reflection
Posted: Thu Jan 14, 2016 10:59 am
by bepeg4d
Hi, could you share a simple scene with texture?
ciao beppe
Re: stripe pattern in displacement reflection
Posted: Thu Jan 14, 2016 11:28 am
by GIOLETS
Re: stripe pattern in displacement reflection
Posted: Thu Jan 14, 2016 11:38 am
by aoktar
GIOLETS wrote:Sure, thanks.
test_displ.rar
It's not same problem. Your texture is 8bit. It can't give high precision for heights. Try to use 16/32, especially 32bit images.
Re: stripe pattern in displacement reflection
Posted: Thu Jan 14, 2016 3:12 pm
by GIOLETS
Ok Ithink to have resolved (thanks to Ahmet and Bepeg4d):
- I have to use 32 bit map,
- gray levels,
- blurred a bit