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Isometric camera issue

Posted: Wed Dec 23, 2015 9:22 am
by Fuglefjellet
Hello

It seems the isometric camera behaves strangely in the Live Viewer.

- The framing is a bit off, it's not 1:1 with the Cinema viewport camera
- The actual isometric angle seems to be slightly different
- Can't seem to easily zoom in the Octane live viewer. It clips through the model, but doesn't seems to get closer to it.

I'm guessing this has to do with some Octane specific isometric camera that behaves differently than the cinema camera, i.e. locked position. If so, what are the limitations, and are there any workarounds? Planning an isometric project.

You may download an example file here, less than 1 MB:
https://dl.dropboxusercontent.com/u/467 ... roblem.c4d

Thank you for you time

EDIT: Since there hasn't been much interest in this, I thought I'd share a possible solution. Just use a normal perspective camera and set the angle of view a bit lower, like 18. That will give a nice isometric-like look which behaves fine in Octane.

Re: Isometric camera issue

Posted: Wed Jan 13, 2016 5:03 pm
by bphoton
hi.. i'm making a little movie where i wanted to use Isometric camera but it doesn't work .. the only solution i found is to use and 180 mn focal camera .
Of course it's not real isometric but it looks pretty close to it .

Re: Isometric camera issue

Posted: Thu Jun 08, 2017 9:55 am
by volatilecycle
I've found out an isometric camera for octane in Cinema4D can be made with these settings...

camera projection: Parallel camera
camera rotation...
H: 45. (or -45, 135 etc)
P: 35.264 (or -35.264)
B: 0


this was found out with this thread...
http://forums.cgsociety.org/archive/ind ... 26144.html

which points to the magic numbers in here...
http://en.wikipedia.org/wiki/Isometric_projection



Hope that helps someone else, it took me a while to find this info online.

Re: Isometric camera issue

Posted: Wed Aug 02, 2017 8:12 am
by bphoton
thank you a lot :)