Isometric camera issue
Posted: Wed Dec 23, 2015 9:22 am
Hello
It seems the isometric camera behaves strangely in the Live Viewer.
- The framing is a bit off, it's not 1:1 with the Cinema viewport camera
- The actual isometric angle seems to be slightly different
- Can't seem to easily zoom in the Octane live viewer. It clips through the model, but doesn't seems to get closer to it.
I'm guessing this has to do with some Octane specific isometric camera that behaves differently than the cinema camera, i.e. locked position. If so, what are the limitations, and are there any workarounds? Planning an isometric project.
You may download an example file here, less than 1 MB:
https://dl.dropboxusercontent.com/u/467 ... roblem.c4d
Thank you for you time
EDIT: Since there hasn't been much interest in this, I thought I'd share a possible solution. Just use a normal perspective camera and set the angle of view a bit lower, like 18. That will give a nice isometric-like look which behaves fine in Octane.
It seems the isometric camera behaves strangely in the Live Viewer.
- The framing is a bit off, it's not 1:1 with the Cinema viewport camera
- The actual isometric angle seems to be slightly different
- Can't seem to easily zoom in the Octane live viewer. It clips through the model, but doesn't seems to get closer to it.
I'm guessing this has to do with some Octane specific isometric camera that behaves differently than the cinema camera, i.e. locked position. If so, what are the limitations, and are there any workarounds? Planning an isometric project.
You may download an example file here, less than 1 MB:
https://dl.dropboxusercontent.com/u/467 ... roblem.c4d
Thank you for you time
EDIT: Since there hasn't been much interest in this, I thought I'd share a possible solution. Just use a normal perspective camera and set the angle of view a bit lower, like 18. That will give a nice isometric-like look which behaves fine in Octane.