Obtaining something like a "renderbox"
Posted: Mon Dec 21, 2015 4:34 pm
Hello everyone,
I am working on a sci-fi project, and we want to obtain a certain effect.
Having a character levitate some kind of hologram above a desk, hologram in the shape of a box, like a cubic screen.
And inside this cubic hologram display, zooming on certains parts of a 3D model.
while the cubic hologram screen remains at the same size on the desk.
The thing is, the concept seems like basic sci-fi stuff, but we have absolutely no idea how to obtain this effect in 3D.
We thought of Bolean meshes, but the bolean way of "cutting" objects is not dynamic.
Or to fake the effect using a DepthofField map, but it would only help us hide background objects, and not foreground.
The ideal would be to have a "render box", a box in the scene where everything inside is rendered, and everything outside is not.
The hard part is also to have the meshes "sliced" and not just hide then unhide.
Would by any chance any of you know a way or if it's plainly impossible?
We are currently using octane on Maya.
I am working on a sci-fi project, and we want to obtain a certain effect.
Having a character levitate some kind of hologram above a desk, hologram in the shape of a box, like a cubic screen.
And inside this cubic hologram display, zooming on certains parts of a 3D model.
while the cubic hologram screen remains at the same size on the desk.
The thing is, the concept seems like basic sci-fi stuff, but we have absolutely no idea how to obtain this effect in 3D.
We thought of Bolean meshes, but the bolean way of "cutting" objects is not dynamic.
Or to fake the effect using a DepthofField map, but it would only help us hide background objects, and not foreground.
The ideal would be to have a "render box", a box in the scene where everything inside is rendered, and everything outside is not.
The hard part is also to have the meshes "sliced" and not just hide then unhide.
Would by any chance any of you know a way or if it's plainly impossible?
We are currently using octane on Maya.