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3D 360 for Rift and Gear

Posted: Mon Dec 21, 2015 1:53 pm
by DartFrog
Is the current, most up-do-date method to get a 3D 360 Degree octane render for use in a Rift or GearVR still to have two rotating cameras rendering image slices and stitching them together and then using that image as a sphere-map inside one of the devices?

Or is there a way to use the different camera cube-map options to get 3D Images?

Re: 3D 360 for Rift and Gear

Posted: Mon Dec 21, 2015 3:09 pm
by Goldorak
DartFrog wrote:Is the current, most up-do-date method to get a 3D 360 Degree octane render for use in a Rift or GearVR still to have two rotating cameras rendering image slices and stitching them together and then using that image as a sphere-map inside one of the devices?

Or is there a way to use the different camera cube-map options to get 3D Images?
No. We worked out the right way to support this with John Carmack - via the Octane Stereo Cube Map camera. Every single 3D image in Oculus 360 Photos (OTOY samples, BLR Keloid VR, Render The Metaverse) is rendered in Octane using this method, most with the default settings.

We are working on new nodes in 3.x (see my post in ORBX player 2.0 thread) that will simplify exporting current and next gen stereo cube map video formats (240 fps 24K) as well as real time navigable scenes (light fields/gigabaking) from ORC. ORC supports publish/encoding to packaged ORBX media file that can be downloaded or streamed (live) to ORBX plug-in/app on Gear VR, CV1, HTML5 (WebVR), Vive/SteamVR and soon PSVR.

Re: 3D 360 for Rift and Gear

Posted: Mon Dec 21, 2015 3:32 pm
by DartFrog
Thanks for the response. I'll try it out. The method is a little unclear but I'll dig around the contest info to see if it explains the camera type and all that. Plus I'm going to put in on a Rift so can you recommend the best app and settings for that? I want to keep it simple.

Re: 3D 360 for Rift and Gear

Posted: Mon Dec 21, 2015 6:11 pm
by mark0spasic
DartFrog wrote:Thanks for the response. I'll try it out. The method is a little unclear but I'll dig around the contest info to see if it explains the camera type and all that. Plus I'm going to put in on a Rift so can you recommend the best app and settings for that? I want to keep it simple.
look here viewtopic.php?f=6&t=50622&p=253405#p253405 ;)