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Double sided material

Posted: Sun Dec 20, 2015 11:51 pm
by JPCastel
Hi
I'm trying to make a double sided material.
I assume it's not currently possible with Octane in C4D?
I saw on another thread that's possible in Maya now, using "Polygon normal" as the mix amount.
Can something like this be implemented in the C4D plugin.
If Octane could use C4D's Normal Direction effect, it could work?

While I'm on shaders, (and I know this has been discussed before), please could a shader layering system be implemented?
I think this is currently my biggest hurdle.

Thanks to the plugin devs!

Re: Double sided material

Posted: Sun Dec 20, 2015 11:58 pm
by ratata
It is possible, use "Side" shader as tex in Mix material.

Re: Double sided material

Posted: Mon Dec 21, 2015 12:01 am
by JPCastel
You legend, now how did I miss that. I even remember seeing that a while back. Was looking for something like normal. :oops:

Thank you.

Re: Double sided material

Posted: Wed Jul 26, 2017 6:23 am
by shlndr
ratata wrote:It is possible, use "Side" shader as tex in Mix material.
@ratata this was a huge help, thanks!