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Corona Benchmark Scene For Octane Standalone

Posted: Sun Dec 20, 2015 7:00 pm
by RobSteady
Converted Corona Benchmark for testing.
Somehow renders look different; are there any new settings to consider?
Looks like glossy material behave differently...

Octane 2.21.1
2.21.1_4min55s.png
Octane 3.00 Alpha1
3.00_Alpha1_4m55s.png
Corona Benchmark Scene For Octane
Corona_Benchmark_Scene-Octane_Standalone.rar
(88.44 MiB) Downloaded 437 times

Re: Corona Benchmark Scene For Octane Standalone

Posted: Mon Dec 21, 2015 10:33 am
by gabrielefx
what about the speed?

Re: Corona Benchmark Scene For Octane Standalone

Posted: Mon Dec 21, 2015 10:46 am
by Lewis
I found octane GI (rays depth) already a darker than most other engines and yes in 3.0 it looks even darer, not sure what is ir or why :(.

Thanks for scene.

Re: Corona Benchmark Scene For Octane Standalone

Posted: Mon Dec 21, 2015 3:34 pm
by RobSteady
gabrielefx wrote:what about the speed?
Here are some screenshots @5000px that speak for themselves
(on one Titan card):


2.21.1 @5k
2.21.1_5k.PNG
2.21.1_5k_AB.PNG

3.00 Alpha1 @5k Parallel/Tile 8/8
3.00_Alpha1_5k.PNG
3.00_Alpha1_5k_AB.PNG

3.00 Alpha1 @5k Parallel/Tile16/32
3.00_Alpha1_5k_16_32.PNG
3.00_Alpha1_5k_AB_16_32.PNG

Re: Corona Benchmark Scene For Octane Standalone

Posted: Mon Dec 21, 2015 3:36 pm
by RobSteady
Interesting to see the difference in GPU usage in the alpha.
Priority was switched off for both...

Can anyone explain the advantage of the new film buffer system?
What would be the advantage in this scene? Obviously it uses more vram, what's the benefit?

Why do the renders look different (see first post)?

Re: Corona Benchmark Scene For Octane Standalone

Posted: Mon Dec 21, 2015 4:32 pm
by uncia
Try to create some passes and you will see ;)