Version 3.00 - Alpha10.1 (30.04.2016)
Posted: Thu Dec 17, 2015 8:23 am
Hi everybody,
I suppose that's good idea to make a public PREVIEW release. Because someone wish to see how works, even try for their projects. Also that's fine for me to hear some opinions and advices for workflow. But please don't forget that this is based on Octane SDK which is on Alpha period. Otoy team works hard to fix and improve issues. Also i'll be doing same on plugin side.
So please don't forget to post any issues with some samples scenes and explanations. So we can fix it quickly. Thanks for helping us!
PLEASE IMPORTANT NOTICE
New License system:
We'll run it over the new license system and login window anymore. So you'll need to enter OTOY userid and password to able run the plugin and standalone. This is same combination to entering for Account page of Otoy.
This mean that you shouldn't try to use plugin id/pass pairs since this time. Also this system choose one of your licenses if you have many.
CUDA requirements
Due to a CUDA compiler bug we had switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
BUG REPORTS
I'll be happy, if anyone can be specific on their bug reports.
I need to know that your plugin version/Os/HW and last operations before crashes to reproduce and investigate the same problem.
And please attach a SCENE and BUGREPORT.ZIP.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions
Changes of V3-alpha10.1
- Fix: Broken volume object
- Fix: Render region
- Area Light selection through LV buffer like materials, objects.
Changes of V3-alpha10
- Fix: Hair lock problem
- Black opengl previews when octane disable on ogl preview
- Fix: leaked geo node creation in LV mode after switch back from another scene
- New Camera visible environment
- Dynamic vdb bounding box presentation
- Vdb sequence detection problem
- Fix: image sequence detection problem with non-standard characters
- Fix: Black previews when ogl preview is disabled.
- Improved mix preview icon
- Fix: Crash on NE with c4d materials
- Support for input to output in NE.
- Fix: Ignored hair material thickness curve
- Sdk has speed increase for geometry compilation on OSX/Linux
Changes of alpha6.3
- Added some controls to avoid secondary refresh effect of render in LV with mix material setups
-Fix: XREF crash problem with mix materials
Changes of V3-alpha6.2
- Fix: Livedb, drop to LiveDB functionality for overwrite materials.
- Fix: Double octane node creation for shared material/textures. It's for export/import materials from/to livedb.
- New section(Common) in Octane material to give more space in GUI. Node editor button in material.
- Fix: Small revisions on mix material updates.
- Now possible to change Localdb directory from Settings or LiveDb window.
- Fix: Crash on TFD when cached simulations is empty.
Changes of V3-alpha6.1
- Fixed missing render passes of V3-Alpha6
- Fix: Object layer colors for render instances
- Fix: Update problem on mix materials
- Fix: TurbulenceFD shaking problem with different voxel sizes of Objecttag.
Changes of alpha6
- Contains all revisions of 2.25-R3
- New interpolation on gradient texture
- New Volume Medium and Volume Gradient(ramp) type.
- New camera imager parameter, "Gamma before response"
- Improved TFD/object tag functionality
-
Changes of alpha3.1
- Position parameter of baking camera
- Improvements on TurbulenceFD+Objecttag usage
- Some fixes on node editor previews and bugs
Some additions
-Volume object: To generate voxels with some procedural textures like noise. Also for loading vdb files.
-Environment fog under medium section of Daylight and Environment tags.
-Texture baking camera
Volume example scenes(vdb files are not included)
https://render.otoy.com/customerdownloa ... scenes.zip
Important: You'll need to update your Cinema 4D to latest versions(16.050 and 17.048)
3.0 Alpha 10.1(Windows)
https://render.otoy.com/customerdownloa ... .1-win.zip
3.0 Alpha 6.3(Windows)
https://render.otoy.com/customerdownloa ... .3-win.zip
3.0 Alpha 10.1(OSX)
https://render.otoy.com/customerdownloa ... Macosx.zip
3.0 Alpha 6.3(OSX)
https://render.otoy.com/customerdownloa ... Macosx.zip
OctaneRenderâ„¢ Standalone 3.00 alpha 10
viewtopic.php?f=33&t=53732
new features of OctaneRenderâ„¢ 3.00
viewtopic.php?f=33&t=51679
I suppose that's good idea to make a public PREVIEW release. Because someone wish to see how works, even try for their projects. Also that's fine for me to hear some opinions and advices for workflow. But please don't forget that this is based on Octane SDK which is on Alpha period. Otoy team works hard to fix and improve issues. Also i'll be doing same on plugin side.
So please don't forget to post any issues with some samples scenes and explanations. So we can fix it quickly. Thanks for helping us!
PLEASE IMPORTANT NOTICE
New License system:
We'll run it over the new license system and login window anymore. So you'll need to enter OTOY userid and password to able run the plugin and standalone. This is same combination to entering for Account page of Otoy.
This mean that you shouldn't try to use plugin id/pass pairs since this time. Also this system choose one of your licenses if you have many.
CUDA requirements
Due to a CUDA compiler bug we had switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
BUG REPORTS
I'll be happy, if anyone can be specific on their bug reports.
I need to know that your plugin version/Os/HW and last operations before crashes to reproduce and investigate the same problem.
And please attach a SCENE and BUGREPORT.ZIP.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions
Changes of V3-alpha10.1
- Fix: Broken volume object
- Fix: Render region
- Area Light selection through LV buffer like materials, objects.
Changes of V3-alpha10
- Fix: Hair lock problem
- Black opengl previews when octane disable on ogl preview
- Fix: leaked geo node creation in LV mode after switch back from another scene
- New Camera visible environment
- Dynamic vdb bounding box presentation
- Vdb sequence detection problem
- Fix: image sequence detection problem with non-standard characters
- Fix: Black previews when ogl preview is disabled.
- Improved mix preview icon
- Fix: Crash on NE with c4d materials
- Support for input to output in NE.
- Fix: Ignored hair material thickness curve
- Sdk has speed increase for geometry compilation on OSX/Linux
Changes of alpha6.3
- Added some controls to avoid secondary refresh effect of render in LV with mix material setups
-Fix: XREF crash problem with mix materials
Changes of V3-alpha6.2
- Fix: Livedb, drop to LiveDB functionality for overwrite materials.
- Fix: Double octane node creation for shared material/textures. It's for export/import materials from/to livedb.
- New section(Common) in Octane material to give more space in GUI. Node editor button in material.
- Fix: Small revisions on mix material updates.
- Now possible to change Localdb directory from Settings or LiveDb window.
- Fix: Crash on TFD when cached simulations is empty.
Changes of V3-alpha6.1
- Fixed missing render passes of V3-Alpha6
- Fix: Object layer colors for render instances
- Fix: Update problem on mix materials
- Fix: TurbulenceFD shaking problem with different voxel sizes of Objecttag.
Changes of alpha6
- Contains all revisions of 2.25-R3
- New interpolation on gradient texture
- New Volume Medium and Volume Gradient(ramp) type.
- New camera imager parameter, "Gamma before response"
- Improved TFD/object tag functionality
-
Changes of alpha3.1
- Position parameter of baking camera
- Improvements on TurbulenceFD+Objecttag usage
- Some fixes on node editor previews and bugs
Some additions
-Volume object: To generate voxels with some procedural textures like noise. Also for loading vdb files.
-Environment fog under medium section of Daylight and Environment tags.
-Texture baking camera
Volume example scenes(vdb files are not included)
https://render.otoy.com/customerdownloa ... scenes.zip
Important: You'll need to update your Cinema 4D to latest versions(16.050 and 17.048)
3.0 Alpha 10.1(Windows)
https://render.otoy.com/customerdownloa ... .1-win.zip
3.0 Alpha 6.3(Windows)
https://render.otoy.com/customerdownloa ... .3-win.zip
3.0 Alpha 10.1(OSX)
https://render.otoy.com/customerdownloa ... Macosx.zip
3.0 Alpha 6.3(OSX)
https://render.otoy.com/customerdownloa ... Macosx.zip
OctaneRenderâ„¢ Standalone 3.00 alpha 10
viewtopic.php?f=33&t=53732
new features of OctaneRenderâ„¢ 3.00
viewtopic.php?f=33&t=51679