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Faceting reduction?

Posted: Mon Dec 14, 2015 6:10 pm
by aggiechase37
Does anyone have any tips for getting rid of faceting without upping polygon counts? I was sent a model by a client, and the model is already 8 million polygons, so subdivision surface crashes C4D. And polygon reduction no matter the percentage makes the model not look like the model anymore. I would attach the project file, but it's over 100mb zip files, so I attached a screen shot.

Re: Faceting reduction?

Posted: Mon Dec 14, 2015 6:22 pm
by aggiechase37
Well I added a phong tag and that seemed to smooth things out. Leaving this for anyone else who might run into this issue.

Re: Faceting reduction?

Posted: Tue Dec 15, 2015 11:03 am
by bepeg4d
Yes, correct, Octane needs always a Phong tag in order to work properly, and be aware that it is quite sensitive to this value. I suggest you to experiment with different values in order to understand how it affects on geometry ;)
ciao beppe

Re: Faceting reduction?

Posted: Tue Dec 15, 2015 6:25 pm
by aggiechase37
Wish I would have known about this a couple projects ago. I had another faceting problem, and kept going subdivision surface until it was gone. I'm sure that cost me render time. Oh well, live and you learn...