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why is the developement for sketchup plugin so slow ?
Posted: Sat Dec 12, 2015 2:24 pm
by pasmangiu
much slower than the other plugins
Re: why is the developement for sketchup plugin so slow ?
Posted: Mon Dec 14, 2015 6:35 am
by skibbbi
Why, why, why

Re: why is the developement for sketchup plugin so slow ?
Posted: Mon Dec 14, 2015 6:55 am
by Seekerfinder
pasmangiu wrote:much slower than the other plugins
Because Otoy underestimates SU's reach and importance. It's a pet project for them.
The SU community needs a
dedicated and competent developer on the job.
Seeker
Re: why is the developement for sketchup plugin so slow ?
Posted: Mon Dec 14, 2015 4:07 pm
by fivebythree
Seekerfinder wrote:pasmangiu wrote:much slower than the other plugins
Because Otoy underestimates SU's reach and importance. It's a pet project for them.
The SU community needs a
dedicated and competent developer on the job.
Seeker
Completely agree. Feel like we've been guinea pigs on this project. At the moment the only way I can competently use Octane for SketchUp is... creating proxies with v2014, and rendering with v2015. Stupid workflow, limited tools. But works for now.
Re: why is the developement for sketchup plugin so slow ?
Posted: Mon Dec 14, 2015 4:46 pm
by Goldorak
we are on this. I will make sure the dev is more proactive on he forums about the next round of updates.
Re: why is the developement for sketchup plugin so slow ?
Posted: Mon Dec 14, 2015 6:08 pm
by Seekerfinder
Goldorak wrote:we are on this. I will make sure the dev is more proactive on he forums about the next round of updates.
Thanks Goldorak.
Incidentally, while some have found workarounds, I find the 2015 plugin very unstable with frequent crashes. The material management is also still buggy. A few of us offered to beta test again when you got Captain on board but there was no beta program. I think there is no way to develop a solid product without proper beta testing - even if it's open to all as RC versions. We're all keen to see a solid prduct and will do what it takes to pinpoint bugs. But your dev has to be up to the task. Fuzzy was a machine. So is Paul.
Will be watching in anticipation.
Seeker