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Lot's of bushes / proxies?

Posted: Sat Dec 12, 2015 9:28 am
by Jorgensen
hi

i'm trying to create a siteplan. for this i need a lot of bushes.

i guess i have to use octane proxies for doing this.
i have merged the bush object into the scene, and used contextmenu > export to octane proxy > selected 'replace original'.

i then use the array function to create 70 instances of the bush / proxy.

when i open the octane render viewport, 3ds max grays out, and memory usage goes way up, and then i get the attaced error.

i have seen sceens where forests are created using several thousand trees. so i guess i'm doing something wrong?

any suggestions? :-)

thanks
jorgensen

Re: Lot's of bushes / proxies?

Posted: Sat Dec 12, 2015 9:34 am
by Jorgensen
well i just tried using forest pro > custom object - created 70 copies - and puff - in just two seconds the scene renders :-)

Re: Lot's of bushes / proxies?

Posted: Sat Dec 12, 2015 11:27 am
by mbetke
Yes ForestpackPro is the best way to place custom vegetation.
I go this way--> (Xref) Import custom object as a Octane-Proxy to the scene, use this proxy in FPP with custom placement. So you keep scene size small and memory footprint too.

Re: Lot's of bushes / proxies?

Posted: Wed Dec 16, 2015 6:31 pm
by boris
you probably have to also tick movable proxy in object props if you do not use forest.

Re: Lot's of bushes / proxies?

Posted: Wed Jan 20, 2016 10:46 pm
by WhaleHunter
Remember,

An octane proxy is only a viewport optimisation.

Moveable proxy /octane object properties checkbox is the render optimisation.