O3 Environment controls and Particle support
Posted: Fri Dec 11, 2015 11:43 am
Hey there,
"OctaneRender 3 uses OpenVDB for volumetric rendering in real-time with unbiased, spectrally correct quality. Built in atmosphere controls in environment nodes provide full control of dust and particle thickness in the air across an entire scene delivering a huge jump in realism for any render."
Will these environment controls be available in the C4D plugin?
"Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials."
What particles systems will be supported that create the particulate matter in C4D? Will Octane be able to use TFD and X Particles? Where it says 'supports' does this mean Octane has its own materials or will it support 3rd party materials such as the X Particles gaseous materials?
Also, how will this 'unique primative type' work exactly? The displacement option here sounds really powerful and I'm excited about it!
Sorry if this information is clearly available somewhere and I just havent seen it!
Many thanks
Luke.
"OctaneRender 3 uses OpenVDB for volumetric rendering in real-time with unbiased, spectrally correct quality. Built in atmosphere controls in environment nodes provide full control of dust and particle thickness in the air across an entire scene delivering a huge jump in realism for any render."
Will these environment controls be available in the C4D plugin?
"Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials."
What particles systems will be supported that create the particulate matter in C4D? Will Octane be able to use TFD and X Particles? Where it says 'supports' does this mean Octane has its own materials or will it support 3rd party materials such as the X Particles gaseous materials?
Also, how will this 'unique primative type' work exactly? The displacement option here sounds really powerful and I'm excited about it!

Sorry if this information is clearly available somewhere and I just havent seen it!

Many thanks
Luke.