Octane v3 alpha imagery
Posted: Thu Dec 10, 2015 4:23 pm
Wanted to open this thread, so everybody could post their pictures created with the new Octane v3 alpha.
This shot includes the new participating media feature (aka fog / haze), it was always a PITA in 2.x to a.) set it up and b.) get it to a high quality noise-free image in 2.x. So I'm happy to report this is now much easier to set up and render times are much better as well.
This was really fun to set up and it's great to see that the medium nodes already work so well in Daylight and Texture Environment.
The plants carry our still in development (we're slowly getting there, I guess...) RedSpec TGX flora, which we will beta test, probably some time next year.
S/P: ~ 8.200
Render time: ~ 3hrs. (GTX Titan Black + GTX 780)
Light source: Octane Daylight + HDRi + Mesh lights
Kernel: Pathtracing
Shaders: RedSpec TGX flora (WIP)
This shot includes the new participating media feature (aka fog / haze), it was always a PITA in 2.x to a.) set it up and b.) get it to a high quality noise-free image in 2.x. So I'm happy to report this is now much easier to set up and render times are much better as well.
This was really fun to set up and it's great to see that the medium nodes already work so well in Daylight and Texture Environment.
The plants carry our still in development (we're slowly getting there, I guess...) RedSpec TGX flora, which we will beta test, probably some time next year.
S/P: ~ 8.200
Render time: ~ 3hrs. (GTX Titan Black + GTX 780)
Light source: Octane Daylight + HDRi + Mesh lights
Kernel: Pathtracing
Shaders: RedSpec TGX flora (WIP)