Strange tonemapping and framebuffer problem
Posted: Thu Dec 10, 2015 3:43 pm
Hi everyone, we're having a real problem with saving images from octane render in 3dsmax and it only started happening on this particular scene. For some reason when we save rendered image files they are saved without tonemapping. As you can see below the image is much darker due to this, the image in the framebuffer is at the bottom left and the faulty image is at the top right

What we want to know is if we've been stupid and disabled a simple switch or if it's something more serious? It just seems really strange that at the point we hit save it goes wrong, and everything before including the octane viewport and framebuffer are absolutely fine? Thank you
What we want to know is if we've been stupid and disabled a simple switch or if it's something more serious? It just seems really strange that at the point we hit save it goes wrong, and everything before including the octane viewport and framebuffer are absolutely fine? Thank you