VRAM and black frames on render
Posted: Tue Dec 08, 2015 11:52 pm
HI. Having a terrible problem with frames rendering completely black out of the Octane Renderer for C4D. I appears to not properly load all the geometry before it either shuts off and stops rendering or times out (I'm using the time limit feature with the Pathtracing module
I have a scene that involves a lot of geometry and textures that builds over time (each rendered scene is getting more and more complex). Suddenly I appear to have reached the limit of my ability to get all that geometry pushed into Octane before it times out. At first I thought I'd just raise the time limit simply to allow only the first frame to load all the geometry. But then it times out at the original time anyway even though I raised it. So them I cleared it, it still timed out, weird.
So then I copied and pasted all the geometry and textures into a whole new scene, but it simply wont load the geometry into the renderer before it just gives up and fails. But at no time has the renderer given and indication that available VRAM is low
I have 2 good Nvidia cards (Titan X and 980 GTX) and don't appear to be exceeding available VRAM. But the bottom line is it stops attempting to render before the geometry gets loaded entirely. Could this be a VRAM issue, or is there simply a limit to how much geometry and textures Octane can take before it goes buggy? Also, does Octane leverage both cards VRAM in conjunction with each other? In my case that would be 12GB + 4GB for a total of 16GB. Or does it limit it to the larger of the 2 cards?
I tryed this type of a project before with a client using Octane before I bought the new machine and the Titan card, and assumed that the only limitation was how much VRAM I have. Now I'm not so sure
Thanks in advance for any input.
I have a scene that involves a lot of geometry and textures that builds over time (each rendered scene is getting more and more complex). Suddenly I appear to have reached the limit of my ability to get all that geometry pushed into Octane before it times out. At first I thought I'd just raise the time limit simply to allow only the first frame to load all the geometry. But then it times out at the original time anyway even though I raised it. So them I cleared it, it still timed out, weird.
So then I copied and pasted all the geometry and textures into a whole new scene, but it simply wont load the geometry into the renderer before it just gives up and fails. But at no time has the renderer given and indication that available VRAM is low
I have 2 good Nvidia cards (Titan X and 980 GTX) and don't appear to be exceeding available VRAM. But the bottom line is it stops attempting to render before the geometry gets loaded entirely. Could this be a VRAM issue, or is there simply a limit to how much geometry and textures Octane can take before it goes buggy? Also, does Octane leverage both cards VRAM in conjunction with each other? In my case that would be 12GB + 4GB for a total of 16GB. Or does it limit it to the larger of the 2 cards?
I tryed this type of a project before with a client using Octane before I bought the new machine and the Titan card, and assumed that the only limitation was how much VRAM I have. Now I'm not so sure
Thanks in advance for any input.