Page 1 of 2
get caustics
Posted: Tue Dec 08, 2015 10:49 am
by terold
Hi everyone,
I am kinda new in here, but I hope you can help me.
I am running on the 3D Studio Max Plugin, and I am trying to get some proper caustics. I read to get caustics we have to use PMC, one light emitter, but still, i can't get any caustics in my render and i don't see why. Please enlight me.
Here is my test scene with just a shadow from the glass. i read somewhere to uncheck "fake shadow" right?
and here are my settings for kernel and material:
Some thoughts?
Re: get caustics
Posted: Wed Dec 09, 2015 6:57 am
by bepeg4d
Hi,
Firstly you need to activate the "fake shadow" option, than you need a tiny light source to reduce the blurriness.
Then, in the kernel settings, reduce the Parallelism to 1 and rise back the GI Clamp (this parameter cuts the coustics).
I hope to have not forget anything

ciao beppe
Re: get caustics
Posted: Wed Dec 09, 2015 9:08 am
by terold
Thanks for the reply. This is what I get with your setting:

Re: get caustics
Posted: Wed Dec 09, 2015 10:03 am
by terold
For the record, my system unit scale is: 1unit fo 1 millimeters
I know there are some trouble if you use the wrong unit scale, so I also try 1 unit for 1 meters, and it doesn't look better.
Re: get caustics
Posted: Wed Dec 09, 2015 10:50 am
by bepeg4d
mmm, the shadows seem still way too soft, there is surely an issue with the scale

How big is your light source?
Please, try this, disable the emitter and use the physical sky, you should see a big difference in terms of shadow and coustic sharpness.
ciao beppe
Re: get caustics
Posted: Wed Dec 09, 2015 12:30 pm
by terold
It looks to works with a day light:
Thanks!
But I am not a huge fan of the octane day light, I had a better control and a better look with the octane light. You guys always use daylight for caustics render?
Re: get caustics
Posted: Wed Dec 09, 2015 4:06 pm
by nuno1980
Welcome to terold!
You're interested caustics. And I also!
What's your videocard?
If you're interested REAL-LIFE, then you should:
-->
glass material
- disable "fake_shadows"
- enable dispersion 0.005* -> therefore, ior original 1.500 -> change to 1.483** ior dispersed
-->
PMC settings
- set maxdepth
16 (both diffuse and specular)
- parallelism
1 for appear caustics earlier
- keep to
disable "caustic blur"
- change to
max GI clamp
- if your great area of light emission then change to
~8,000 samples per pixel (spp) or if it's sun on earth then set
100,000~150,000-spp at 1002x602 (resolution screen)
* -> formula of dispersion conversion: (n_d - 1)/v_d*((0.48613^2*0.65627^2)/(0.65627^2 - 0.48613^2)) = dispersion coefficient
n_d - it's ior
v_d - it's abbe number
** -> formula: ior_orig - 10/3*coef_disper = ior_disper
IMPORTANT: Any specular material ALWAYS has dispersion at
real-life.
If you've any doubt then you can contact me.

Re: get caustics
Posted: Thu Dec 10, 2015 8:46 am
by bepeg4d
terold wrote:It looks to works with a day light:
Thanks!
But I am not a huge fan of the octane day light, I had a better control and a better look with the octane light. You guys always use daylight for caustics render?
Hi,
as I told you, there is a problem with your scale settings, the physical sun is like an infinite point light so you should have coustics even if the scale is wrong. In theory, with a correct scale, you should obtain almost the same effect with an emitter of 1 or 2 cm

ciao beppe
Re: get caustics
Posted: Thu Dec 10, 2015 8:46 am
by terold
Thanks nuno, i go to try your settings right away!
and about my videocard, it is a geforce GTX760.
Re: get caustics
Posted: Thu Dec 10, 2015 10:22 am
by terold
It works really fine. Acutally, I had to use IES light for a better render and caustics works.
