Managing/Splitting large projetcs / RAM usage
Posted: Fri Dec 04, 2015 10:57 am
I start to run out of RAM (have 24GB, 22GB for rendering) with every project I do. This is really annoying. I can't use the most realistic vegetation where I want to and
Now have the second project with a lot of glas surfacing on the faccade. The furniture (mostly DesignConnected and Evermotion stuff, so pretty detailed) is visible which adds a lot to memory consumption.
I usually end up with splitting my scenes and hide/delete all unseen things or put curtains into the windows.
Is there a way to render all furniture alone and merge it later with the other parts of the building but keep the lighting?
Was about to update my whole workstation but too much workload until end of the year. So I have to find a solution which doesn't take too much production time.
Now have the second project with a lot of glas surfacing on the faccade. The furniture (mostly DesignConnected and Evermotion stuff, so pretty detailed) is visible which adds a lot to memory consumption.
I usually end up with splitting my scenes and hide/delete all unseen things or put curtains into the windows.
Is there a way to render all furniture alone and merge it later with the other parts of the building but keep the lighting?
Was about to update my whole workstation but too much workload until end of the year. So I have to find a solution which doesn't take too much production time.