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Shader Conversion

Posted: Thu Dec 03, 2015 3:22 pm
by prodviz
Hi all

Is there a way to keep all of the Maya projections when converting Maya shaders to Octane's?

I have a few planar projections created on some Maya Lambert shaders which I am trying to match in Octane.

Cheers

Re: Shader Conversion

Posted: Fri Dec 04, 2015 9:37 am
by prodviz
The texture shows up in the view port by ddding a UV projection node and transform node, but does not render.

By switching to the correct UV set, the texture shows in the render.