Shader Conversion
Posted: Thu Dec 03, 2015 3:22 pm
Hi all
Is there a way to keep all of the Maya projections when converting Maya shaders to Octane's?
I have a few planar projections created on some Maya Lambert shaders which I am trying to match in Octane.
Cheers
Is there a way to keep all of the Maya projections when converting Maya shaders to Octane's?
I have a few planar projections created on some Maya Lambert shaders which I am trying to match in Octane.
Cheers