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Weird holes in a model
Posted: Mon Nov 30, 2015 11:24 pm
by Tigersan
Any model V4 or M4 have weird looking holes in the surface i have no clue how to
get rid of those
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 1:29 am
by face_off
Hi - it looks like it is a problem with the texturemaps. Material pick the skin material, and check all the texturemaps are correct.
Paul
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 1:45 am
by Tigersan
It's definitely not the textures, this model was fine before never had problems with it. I just do now
and other models behave like that too, randomly, intermittently... Not sure what you mean by material
picking the skin?
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 2:14 am
by face_off
Any model V4 or M4 have weird looking holes in the surface i have no clue how to
get rid of those
Are you referring to the red splotches on the figures skin, or something else?
Paul
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 3:31 am
by Tigersan
Yes those are actual holes they are red because of SSS on the skin, so you are looking at
his back but from the other side. So in order for those to be texture errors i would have
to have transparency map on him, and I don't. Opacity is at 1.0 and no textures on that node.
So I'm totally dumbfounded. Usually this happened when i imported a character from my
library before i applied octane materials, but those disappeared after i did. It doesn't work
this time even after i import proper octane materials... :/
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 4:09 am
by face_off
Yes those are actual holes they are red because of SSS on the skin, so you are looking at
his back but from the other side. So in order for those to be texture errors i would have
to have transparency map on him, and I don't. Opacity is at 1.0 and no textures on that node.
So I'm totally dumbfounded. Usually this happened when i imported a character from my
library before i applied octane materials, but those disappeared after i did. It doesn't work
this time even after i import proper octane materials... :/
Do you have Poser->Skinning Method set to Unimesh (see 30. at
https://docs.otoy.com/Poser/?page_id=182)
Have you checked the geometry via the various Info Channel rendering modes (ie. wireframe, UV, etc)?
Paul
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 4:30 am
by Tigersan
Yup, all of the above, it seems to be an octane bug the size and placement of the holes
changes sometimes when i reload/refresh the scene.
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 5:07 am
by face_off
Yup, all of the above, it seems to be an octane bug the size and placement of the holes
changes sometimes when i reload/refresh the scene.
Can you send me the scene pls? I can then take a closer look.
Paul
Re: Weird holes in a model
Posted: Tue Dec 01, 2015 8:40 am
by Tigersan
Ok... I have figured out what was causing it... So for others that might have same issue... dont make cloth figures invisible in octane.
If you want to make them invisible do that in poser and reload the scene. If you do it in octane material tab (visibility 0) shit like that
will happen...
When i make characters in poser i make them with few sets of clothes on them, and I just make the ones i want on visible. Rest is
invisible. THAT doesnt work with octane if you make them invisible in octane, it only works if you make them invisible in poser.
Thanks for trying to help tho

Re: Weird holes in a model
Posted: Tue Dec 01, 2015 12:47 pm
by TRRazor
The problem is actually not related to making them invsible but to the fact, that the geometry is still present in the scene and intersects with the character mesh.
Enlarging the clothes so that they don't intersect with the body anmore fixes this problem.
We've had numerous threads here on the board, discussing the same problem with hair figures / props, that intersect with head geometry as well.