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nParticle Motion Blur

Posted: Sun Nov 29, 2015 4:34 am
by ptunstall
Hey,

So I am trying to render instanced geo with nParticles in octane with motion blur. I have cached my nParticles with a substep of .2, so 5 steps per frame. When I attempt to render motion blur with the "internal" option I get an error in the script editor telling me that I need to cache my particles before rendering with octane... How does octane want the particles to be cached?

I am using Maya 2015 with Octane 2.24.2

Re: nParticle Motion Blur

Posted: Sun Mar 27, 2016 7:12 pm
by QuinceHungaryKft
bump, I also need this solved.

Re: nParticle Motion Blur

Posted: Tue Mar 29, 2016 8:25 pm
by Vyoor
Bump!

I very need it too!

Re: nParticle Motion Blur

Posted: Sun May 08, 2016 4:27 pm
by blackshore
I believe this issue is with octane plugin is not able to read the vector motion blur from particles since it's non static objects.
There is support for Static objects ( vertex ID+count is the same all the time) but not for changing vertex count and ID.