nParticle Motion Blur
Posted: Sun Nov 29, 2015 4:34 am
Hey,
So I am trying to render instanced geo with nParticles in octane with motion blur. I have cached my nParticles with a substep of .2, so 5 steps per frame. When I attempt to render motion blur with the "internal" option I get an error in the script editor telling me that I need to cache my particles before rendering with octane... How does octane want the particles to be cached?
I am using Maya 2015 with Octane 2.24.2
So I am trying to render instanced geo with nParticles in octane with motion blur. I have cached my nParticles with a substep of .2, so 5 steps per frame. When I attempt to render motion blur with the "internal" option I get an error in the script editor telling me that I need to cache my particles before rendering with octane... How does octane want the particles to be cached?
I am using Maya 2015 with Octane 2.24.2