Page 1 of 1

Pronounce shadows and fix normals artifacting? [SOLVED]

Posted: Sat Nov 28, 2015 2:27 pm
by pavlovgg
Hi,

I am working on a large scale scene with a lot of vegetation. However, I cannot get the shadows for the vegetation to be seen clearly. I did tests and concluded that because the objects are small relative to the scene size they do not cast a very visible shadow. Is there a way I can make the shadows more pronounced even if the objects are small? Same scene, same lighting scenario, with Arnold, produces excellent shadows. Where is the problem?

Regards

Re: How to pronounce shadows more?

Posted: Sun Nov 29, 2015 12:05 am
by Flcc
I don't know if this can help, but i work on large scale project (1.5 km scene with 750m of classical architecture). For different reason we work at scale 1 with cm unite, so the scene is 150000 cm and effectively render problemes appears.
For render I scale the scene by 1/100 and all is fine. But i know, in some case scale a scene can be also problematic.

Re: How to pronounce shadows more?

Posted: Sun Nov 29, 2015 1:57 am
by pavlovgg
Thanks for the suggestion. I actually tried that first but it didn't work because even if you scale up or scale down, the objects remain the same size, strictly speaking, relative to the scene.

Re: How to pronounce shadows more?

Posted: Sun Nov 29, 2015 12:47 pm
by papillon
Check the sun size setting: IIRC, a small sun size produces hard dark shadows, a large sun size blurry and soft ones.
If also that doesn't suffice, you might render the shadows as a separate render pass and later on in photoshop make it darker.

Re: How to pronounce shadows more?

Posted: Sun Nov 29, 2015 1:48 pm
by pavlovgg
Thanks, but it wasn't that. I figured out what it is, it was the displacement map on the terrain. When I removed it, shadows appeared again. However, because the terrain has been Zremeshed it has these wierd artifacts that only go away either when the terrain is made very small or when there is displacement on it. Can these artifacting be fixed somehow, cause I tried everything I can think of? (see attachement). This normals artifacting doesn't appear in Arnold for example.

I read all I could find on the forums but suggestions didnt work, e.g. importing without vertex normals and in proper scale.

Re: How to pronounce shadows more and fix normals artifacting?

Posted: Sun Nov 29, 2015 2:26 pm
by pavlovgg
I think I'll have to scale the whole scene down and use that as a workaround.

Re: Pronounce shadows and fix normals artifacting? [SOLVED]

Posted: Mon Nov 30, 2015 10:51 am
by bepeg4d
Hi,
if your scale settings are incorrect or in extremely large scenes, you have to play with the rey epsilon value in the kernel settings ;)
ciao beppe

Re: Pronounce shadows and fix normals artifacting? [SOLVED]

Posted: Tue Dec 01, 2015 9:46 am
by RahiSan
Yep, this looks like a ray episolon issue.