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water shader help
Posted: Sat Nov 28, 2015 4:47 am
by Scottiefeng
half an hour with Path trace.
Tried many times with this pond wavy shader using specular and displacement. But is is never reflective enough.
Any one can provide any tip?
Thanks a lot.
Re: water shader help
Posted: Mon Nov 30, 2015 12:56 am
by itsallgoode9
What are your settings? If you have specular all the way up and it's not reflective enough for your needs you could either bump up the IOR setting, although that would change the way things in the water refract. For a render like this, I don't think it would be too distracting. Another option would be to use a mix material to combine your current water material with a high reflection chrome. It probably wouldn't take more than a .1 or .2 mix amount to raise the reflectivity enough.
Theoretically, you shouldn't need to do either of these methods to make it work correctly but in the end, do whatever you need to get the look you want!
Re: water shader help
Posted: Tue Dec 01, 2015 1:15 am
by Scottiefeng
itsallgoode9 wrote:What are your settings? If you have specular all the way up and it's not reflective enough for your needs you could either bump up the IOR setting, although that would change the way things in the water refract. For a render like this, I don't think it would be too distracting. Another option would be to use a mix material to combine your current water material with a high reflection chrome. It probably wouldn't take more than a .1 or .2 mix amount to raise the reflectivity enough.
Theoretically, you shouldn't need to do either of these methods to make it work correctly but in the end, do whatever you need to get the look you want!
Thanks mate. Will try what you suggest.
Re: water shader help
Posted: Tue Dec 01, 2015 1:24 am
by itsallgoode9
When I responded earlier I was just looking at it on my phone. I think the reflectivity looks fine (i think?) in the 2nd one? although the the overall look seems off. post your material settings for us to see.