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C4D Render Mask

Posted: Thu Nov 26, 2015 4:14 pm
by liquidambarcake
Hi there,
Sometimes I use a Foreground object with a mask texture to mask out certain areas at rendertime. This works perfectly in de Cinema native renderer, However, I can't seem to find a similar function in Octane. Is this at all possible? I've tried to convert the material to an Octane material, but that doesn't work.

Any suggestions are welcome!

Re: C4D Render Mask

Posted: Fri Nov 27, 2015 9:27 am
by bepeg4d
Hi,
no, in Octane there is not a Foreground option like C4D.
A workaround is to create a plane that fits to the FOV of the camera, but it could be a bit tricky because of the DOF :roll:
Before that the Render Region option was available, I have used this trick a lot for cutting render times.
ciao beppe

Re: C4D Render Mask

Posted: Tue Dec 01, 2015 7:57 pm
by bubimude
There is an option to turn any material into a "matte". Its a checkbox right above smooth. If you applied this to a plane or sphere, and then used the opacity channel to define which areas to cut out, this might work.