Displacement on Mix material
Posted: Tue Nov 24, 2015 11:37 pm
I was wondering if I'm doing something wrong, but is the displacement for a Mix material driven from its tag or I can use two different displacement on the two sub-materials (in the latter case, didn't work for me) ?
Also, I noticed that the mesh is exported even if actually doesn't change. If you switch a material but the displacement map/noise it's the same, the export procedure does recalculate it. It'd be a good optimization if the displacement could be checked and computed only if it really needs to.
Also, I noticed that the mesh is exported even if actually doesn't change. If you switch a material but the displacement map/noise it's the same, the export procedure does recalculate it. It'd be a good optimization if the displacement could be checked and computed only if it really needs to.