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composite material

Posted: Mon Nov 23, 2015 11:09 pm
by richardyarlett
So I see that you have a MIX material to mix two materials together, but how do you COMP one material over another ? For example a LOGO over a base material ? Like a wine label over a base glass material ?

Re: composite material

Posted: Tue Nov 24, 2015 12:17 am
by profbetis
You can't. It's a current limitation and it has been requested many times :(

Re: composite material

Posted: Tue Nov 24, 2015 10:03 am
by Can
Hi there,,,
profbetis wrote:You can't. It's a current limitation and it has been requested many times :(
wrong,,, you can...

Just connect two materials into mix-materials channel 1 and 2,,, and connect into amount an alpha image,,, thats it.

Here comes a screenshot and the scene out of max 2016.
MixMaterials.jpg
Octane-Max_MixMaterials.zip
(337.28 KiB) Downloaded 141 times
Hope, that helps.

Cheers,
Can

Re: composite material

Posted: Tue Nov 24, 2015 10:29 am
by Can
Or just do the same with Maps...
Octane-Max_MixMaps.jpg
Octane-Max_MixMaps.zip
(283.5 KiB) Downloaded 147 times

Re: composite material

Posted: Wed Nov 25, 2015 2:11 am
by richardyarlett
No that is not the same thing. That simply mixes two diffuse textures together. But they share the same overall material parameters etc. They are the SAME overall material. I am talking about two totally separate materials, maybe one diffuse like brick, and one glossy like glass, and comp them together. Basically the same as MIX but not at the color level but at the entire material level.

Re: composite material

Posted: Wed Nov 25, 2015 8:48 am
by Can
Hi richardyarlett,

aren't you looking for that?

Label on glass?
Label_on_Glass.jpg
That's the way it goes.

Here is the max scene...
Label_on_Glass.zip
(374.04 KiB) Downloaded 141 times
Or am I misunderstood it again?

You wrote that you are looking for a solution to put a label on a glass.

Cheers,
Can

Re: composite material

Posted: Fri Nov 27, 2015 10:10 am
by Gestaltdesign
Hi Can,

Just to say it is nice to see there are users here willing to take the time to help, as I read it you solved the OP's problem.

Good to see, cheers!