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Muddy terrain study

Posted: Sun Nov 22, 2015 5:30 pm
by papillon
I'm currently studying how to create fast and detailed terrains using procedural textures in SBS and rendering those in C4D+Octane. This render took about 30 seconds. More to come...

Re: Muddy terrain study

Posted: Sun Nov 22, 2015 5:49 pm
by aoktar
Great result!

Re: Muddy terrain study

Posted: Mon Nov 23, 2015 12:14 am
by papillon
aoktar wrote:Great result!
Thanks! I'm going to post the final image as it's done...

Re: Muddy terrain study

Posted: Mon Nov 23, 2015 7:13 am
by mbetke
What stands SBS for?

Re: Muddy terrain study

Posted: Mon Nov 23, 2015 9:30 am
by papillon
Sorry I wrong d the acronym, in any case it's substance designer.

Re: Muddy terrain study

Posted: Mon Nov 23, 2015 9:35 pm
by JonathanWinbush

Re: Muddy terrain study

Posted: Mon Nov 23, 2015 9:38 pm
by papillon

Re: Muddy terrain study

Posted: Tue Nov 24, 2015 11:55 am
by pid18000
I wish one day Octane will be able to work with sabr files like other renderers tend to do these days.