3DS max realflow animation export frame rate weird problem!!
Posted: Sat Nov 21, 2015 1:41 pm
Hi,
I have a weird issue when I export a realflow mesh from 3ds max to standalone.
I have the simulation set up at 25 FPS in RealFlow, then I mesh it and create the bin files. After I export it to 3DS max and load it via the BIN loader it works perfectly fine, and frames match to that of the simulation (for the test purposes I had 75 frames in total at 25 FPS). All works great so far.
But if I export to octane standalone at the same frame rate, 25 fps, the simulation will only get to frame 12 in Standalone and the rest will not load, i.e. the real flow object will stop animating and not proceed with the simulation after that frame.
Now if I set the ***frame rate*** in MAX to 150 before export (twice the length of the total simulation), it will open it in standalone as if there were 12 frames in total, but it will ***run the full simulation through those 12 frames***.
Any ideas?
This is really important to go into Standalone as when I try run and save the animation via the "common" tab in MAX it won't update the realflow object at all (funny enough it does it in octane render viewport in 3ds max)
I have a weird issue when I export a realflow mesh from 3ds max to standalone.
I have the simulation set up at 25 FPS in RealFlow, then I mesh it and create the bin files. After I export it to 3DS max and load it via the BIN loader it works perfectly fine, and frames match to that of the simulation (for the test purposes I had 75 frames in total at 25 FPS). All works great so far.
But if I export to octane standalone at the same frame rate, 25 fps, the simulation will only get to frame 12 in Standalone and the rest will not load, i.e. the real flow object will stop animating and not proceed with the simulation after that frame.
Now if I set the ***frame rate*** in MAX to 150 before export (twice the length of the total simulation), it will open it in standalone as if there were 12 frames in total, but it will ***run the full simulation through those 12 frames***.
Any ideas?
This is really important to go into Standalone as when I try run and save the animation via the "common" tab in MAX it won't update the realflow object at all (funny enough it does it in octane render viewport in 3ds max)