Shadow Pass Problem
Posted: Thu Nov 19, 2015 9:33 am
Hello,
I'm working on a project which I send to after effects for final composing.
For my final render I need to take: 4 alpha passes (object ID 2, 3, 4 and 5), post pass, refraction pass, Z depth, and Shadow pass for only the ID objects 2 and 3.
The way octane render shadow pass I think is very limited, because I can't do everything on one render.
I need to render the whole scene for the alpha, post, refraction and Z.
Then I need to change ID 3 objects into ID 2, and render layer of the ID 2 (2+3) so I get the shadow pass. So if I would need 10 hours to render the whole scene, I have to double the time in order to take one extra pass.
In Cinema 4D we can render shadow pass of the whole scene. I hope you can add this feature on octane in a future.
Cheers.
I'm working on a project which I send to after effects for final composing.
For my final render I need to take: 4 alpha passes (object ID 2, 3, 4 and 5), post pass, refraction pass, Z depth, and Shadow pass for only the ID objects 2 and 3.
The way octane render shadow pass I think is very limited, because I can't do everything on one render.
I need to render the whole scene for the alpha, post, refraction and Z.
Then I need to change ID 3 objects into ID 2, and render layer of the ID 2 (2+3) so I get the shadow pass. So if I would need 10 hours to render the whole scene, I have to double the time in order to take one extra pass.
In Cinema 4D we can render shadow pass of the whole scene. I hope you can add this feature on octane in a future.
Cheers.