I guess we need someone who actually owns Hitfilm 4 Pro to answer the questions.
For now I can just provide some limited background information which points you need to consider to judge if a DAZ Studio to Hitfilm to OctaneRender workflow is going to be of use to you.
Side Note:
I did try out the very first versions of Hitfilm.
Sony tried to push Hitfilm in combination to Sony Vegas Pro as an alternative to Adobe products.
Nevertheless for me Hitfilm became obsolete the moment Adobe released CreativeCloud with an affordable subscription service.
Now it seems like Hitfilm version 4 might also offer some features that could be of use even if you do already have access to AfterEffects.
In general:
If you do not own any video editing software at all Hitfilm is certainly a great option to get started with compositing and editing your rendered image sequences or videos.
Some points of interest:
- Camera export / import with Alembic
It seems camera export and import is supported to various degrees in different applications with alembic
- some do not export and import camera data at all
- some only seem to carry over one static camera position but not animation like movement
- Things get worse when you also consider that different software applications use different formulas for camera values.
So the question is which camera values will be carried over in a workflow using DS, Hitfilm and OctaneRender?
- - -
Particle systems in combination with Alembic
It seems Hitfilm offers 3D particle systems.
Questions are:
- How do they interact with imported alembic files?
- Is it possible to export Hitfilm particle simulations to other 3rd party applications?
- Can 3rd party applications like OctaneRender actually read and render the simulations?
- - -
Currently I am under the impression that creating a scene in DS, adding some effects in Hitfilm and then exporting again to render in OctaneRender might not add many new options UNLESS OctaneRender can actually read and render particle systems created with Hitfilm.
SideNote II:
IF Hitfilm would add a feature like creating OpenVDB particle effects (that can be read by OctaneRender 3)
THEN Hitfilm would be of huge use to all those users who cannot yet afford software like Houdini FX.
compare:
http://www.openvdb.org/
What may work is:
- Create a scene in DS, render with OcDS plugin and then add some effects in Hitfilm.
Particle systems and the render engine could use the same 3D scene in both applications.
In theory that way it might be possible to do some interesting compositing tricks.
- In the long run IF Otoy is interested to gain more Indie film makers as customers it might be interesting to have an OctaneRender plugin for Hitfilm directly.
Then you could probably have a very interesting workflow combining the OcDS plugin with an OctaneRender for Hitfilm plugin.
Still at the moment I have no clue how big or small the Hitfilm user base is and what kind of plans there are to add even more 3D features to Hitfilm.
In any case I guess it is a good idea to keep an eye on Hitfilm to see what is possible.