Question about computing time.
Posted: Sat Jan 29, 2011 1:05 pm
Hi, I have noticed something about computing time, and I'd like to get an explanation :
I'm working on a very big scene : a large landscape with some vehicles, a character and many detailed props. When the camera is over the lanscape and catches in its field everything or a large part of the scene, the rendering is fast (around 13.5 fps). On the opposite, when the camera looks in close up at a small area of the scene, involving few props (very detailed, but they are also present in the large view), the computing time is huge, reducing the speed to 0.8 fps or less.
I would have thought that more objects in the camera field would lead to a longer rendering time...
Any explanation ?
I'm working on a very big scene : a large landscape with some vehicles, a character and many detailed props. When the camera is over the lanscape and catches in its field everything or a large part of the scene, the rendering is fast (around 13.5 fps). On the opposite, when the camera looks in close up at a small area of the scene, involving few props (very detailed, but they are also present in the large view), the computing time is huge, reducing the speed to 0.8 fps or less.
I would have thought that more objects in the camera field would lead to a longer rendering time...
Any explanation ?