Can I ask for clarification, ad V3 seems to be here soon?
Posted: Tue Nov 17, 2015 10:39 am
I don't want to sound like I'm not interested in V3. I may not be able to afford to get it, but I think new development in a product is essential.
However!
Can I ask for clarification on what will happen with the 2 most interesting features that were shown in fantastic promotional videos for V2, that we have never really had full implementation of?
Edge Rounding and Displacements.
Edge Rounding has never worked as the teasers suggested it would. In lightwave, or any of my objects, it is simply useless and does nothing but make the object looks worse. If I am wrong, and lots of people are getting great use out of this feature, then I apologise. But for me, it was an exciting feature that I have never been given.
Displacement. In general, for simple objects, especially planes, this works a treat. Sure it was a bit limited by only using images, but the Lightwave developer got round that. It is a great feature. However, for anything more than the most simple shapes, it is mostly useless for objects from ZBrush (which is what I want to use it for). The shift parameter (which is supposed to be the thing that allows you to make 50% grey the zero displacement point) does not work without tearing geometry. Again, it is possible I am doing something wrong, and other's are using displacement from ZBRush, with lots of both positive and negative displacement, and getting it to work. If so, I apologise and would love to know how they are going it.
So in summary, great job coming up with some exciting features for V3. If I can afford it, I will most likely buy it. However, can you just confirm, that development of V2's advertised features, especially the two I mentioned that do not work fully, is now not going to happen?
Sorry, for the negative tone in this email. I'm just a little miffed with a suggestion someone (not an OTOY person I must add) gave me that these features will work in V3. Meaning I have to pay for another upgrade to get features I have already paid for.
However!
Can I ask for clarification on what will happen with the 2 most interesting features that were shown in fantastic promotional videos for V2, that we have never really had full implementation of?
Edge Rounding and Displacements.
Edge Rounding has never worked as the teasers suggested it would. In lightwave, or any of my objects, it is simply useless and does nothing but make the object looks worse. If I am wrong, and lots of people are getting great use out of this feature, then I apologise. But for me, it was an exciting feature that I have never been given.
Displacement. In general, for simple objects, especially planes, this works a treat. Sure it was a bit limited by only using images, but the Lightwave developer got round that. It is a great feature. However, for anything more than the most simple shapes, it is mostly useless for objects from ZBrush (which is what I want to use it for). The shift parameter (which is supposed to be the thing that allows you to make 50% grey the zero displacement point) does not work without tearing geometry. Again, it is possible I am doing something wrong, and other's are using displacement from ZBRush, with lots of both positive and negative displacement, and getting it to work. If so, I apologise and would love to know how they are going it.
So in summary, great job coming up with some exciting features for V3. If I can afford it, I will most likely buy it. However, can you just confirm, that development of V2's advertised features, especially the two I mentioned that do not work fully, is now not going to happen?
Sorry, for the negative tone in this email. I'm just a little miffed with a suggestion someone (not an OTOY person I must add) gave me that these features will work in V3. Meaning I have to pay for another upgrade to get features I have already paid for.