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Mesh Couldn't Combine Because Scene Contained Instances?
Posted: Wed Nov 11, 2015 2:30 am
by Spectralis
I'm trying to render an animation. I've created emissive lights and used instances of them elsewhere in the scene. When I start rendering the animation the following message appears: "Mesh couldn't combine because scene contains instances". I've used instances of figures before and not encountered this message when rendering with OcDS v1. I'm now using OcDS v2 but is it unable to render instances or is it just instances of emissive lights that won't work? Or is everything ok and I should just ignore this message?
Re: Mesh Couldn't Combine Because Scene Contained Instances?
Posted: Wed Nov 11, 2015 2:18 pm
by larsmidnatt
I think you can ignore it. It simply means you won't have a collapsed mesh when rendering. So you won't benefit from the extra 20% speed increase or what not you get from that task.
From my experience the render still works, looks the same. I have the same issue sometimes, i don't use instances a ton by any time I do this message comes up.
You should be ok.
Re: Mesh Couldn't Combine Because Scene Contained Instances?
Posted: Wed Nov 11, 2015 9:15 pm
by Spectralis
larsmidnatt wrote:I think you can ignore it. It simply means you won't have a collapsed mesh when rendering. So you won't benefit from the extra 20% speed increase or what not you get from that task.
From my experience the render still works, looks the same. I have the same issue sometimes, i don't use instances a ton by any time I do this message comes up.
You should be ok.
Thanks, the scene seems to be rendering fine so far.