displacements
Posted: Wed Nov 04, 2015 5:41 pm
Running into a little issue with rendering. It seems that octane doesn't want to keep the displacement information after render. Example, I have some suckers on octopus tentacles that are created using displacements on the material. I open IPR and the displacements are reversed (suckers go in instead of out). It seems that in order for it to work correctly, I have to change the subdivision order from Last to After Displacement and then back to Last. Sometimes that doesn't work, so I change the amount of subdivisions to a higher or lower number. Those are the options I play with when it's not working and for the most part I can get it to work, but it's frustrating to have to keep messing with those in order to get a consistent render.
The only thing I'm changing between renders is the animation, I'm not changing any of the materials. I've tried this both with Full Scene Update, and Updated Scene settings and it does seem consistent between the IPR, F9, and F10 renders.
thanks,
bruce
The only thing I'm changing between renders is the animation, I'm not changing any of the materials. I've tried this both with Full Scene Update, and Updated Scene settings and it does seem consistent between the IPR, F9, and F10 renders.
thanks,
bruce