multiple camera question
Posted: Wed Jan 26, 2011 10:22 am
maybe I'm wrong....
considered the fact that I cannot save and recall multiple views for a single camera, I use to create multiple camera nodes in the preview configuration of the graph editor and connect the one I need to mesh preview render target.
Doing this I notice that simply detach a camera and attach another does not update the render viewport which remains referenced to the already detached camera, which seems to remain active. To obtain the activation of the the right camera, the one currently connected, I need to tweak the parameters of the old and detached one in the node inspector panel, this seems to wake up the new camera. This is annoying.
Is something missing, there is some activation command I ignore?
thanks!!!
considered the fact that I cannot save and recall multiple views for a single camera, I use to create multiple camera nodes in the preview configuration of the graph editor and connect the one I need to mesh preview render target.
Doing this I notice that simply detach a camera and attach another does not update the render viewport which remains referenced to the already detached camera, which seems to remain active. To obtain the activation of the the right camera, the one currently connected, I need to tweak the parameters of the old and detached one in the node inspector panel, this seems to wake up the new camera. This is annoying.
Is something missing, there is some activation command I ignore?
thanks!!!