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Loading Scene Element - only uses one core

Posted: Sun Nov 01, 2015 10:40 pm
by andrewchan
I'm trying to render a scene with over 100000 polygons (more than 12000 elements), and it takes ages every time I want to load the scene.

In Task Manager, it appears that while Octane is loading the scene it only uses one CPU core, and only uses about 10% of it. Is there any way to get Octane to use more of the available CPU power? It seems a shame to just let the other cores sit there doing nothing!

A

Re: Loading Scene Element - only uses one core

Posted: Sun Nov 01, 2015 10:54 pm
by face_off
The plugin extracts the geometry from Rhino using a single core, and then Octane uses multiple cores for the voxellization process. Unfortunately using multiple cores for the geometry extraction from Rhino is not possible.

Paul