octane 3 volume render for smoke/fire
Posted: Fri Oct 30, 2015 7:50 pm
will we be able to render fume fx or phoenix fd in 3ds max with octane plug ?
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The way this was phrased I start to get the impression that I may have wrong hopes about the volumetric features for OR 3. Maybe it would also help other users if those questions could be addressed now in order to prevent potential disappointment when OR 3 is released.Volume rendering
As you already have seen in the v3 preview, we added volume rendering of OpenVDB files. Of course, plugins or Lua scripts can also feed volumetric data directly into Octane without going through files. Since the preview, various improvements got implemented, including the support of hierarchical grids.
There is still lots of work to be done, especially on the way how you define the medium appearance, but it's already quite useful for many cases.
alternatively:Side Note:
The underlying assumption was that a core feature of any advanced render engine should be to create procedural materials.
Procedural displacement lets the users create custom shapes at the surface and edges of a 3d object.
Procedural volumetrics lets the users create custom shapes inside of a volume.
Fractals or other complex mathematical functions are used to create the shapes.
In the User interface sliders with real world relevance are provided for the casual user so they can configure the shapes without knowledge of the underlying formulas.
examples: cloud/smoke thickness, selection of cloud types cumulus, stratus etc.
Advanced users may be able to directly control the shapes by combining fractal nodes.
OpenVDB is fully integrated as a library in Octane. We therefore have access to all of the OpenVDB SDK. Say for instance you're working in Houdini with the Octane plugin. You'd procedurally generate a volume in Houdini, and the OctaneRender plugin would render it.Will it be possible in ALL OctaneRender plugins to procedurally create smoke and fire effects WITHOUT the need for 3rd party OpenVDB plugins?
At the moment we do not have an SDK that will let you write plugins for OctaneRender standalone. We rely on third party packages such as TurbulenceFD for generating smoke and fire effects. In other words, you would typically either:2) Will Otoy or a third party create an advanced OpenVDB plugin for OctaneRender standalone?
If you have host software that does not support OpenVDB, plugins are still able to render these. If you have host software that does not support volumes at all, then you will need to export for Octane standalone, and generate volumes in a third party CFD solver like TurbulenceFD.Will only a small selection of OR plugins for host software with 3rd party OpenVDB plugins be able to render smoke and fire effects?