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IFL file not looping

Posted: Fri Oct 30, 2015 1:02 am
by profbetis
IFL files load and play correctly, but only once.

I checked to make sure that IFL files are supposed to loop by loading the same file into a 3DS native material and it loops fine, but with octane it doesn't.

Re: IFL file not looping

Posted: Thu Nov 05, 2015 11:08 am
by kreativninered
Yes... this is problem.
A few days ago I put request for Sync Frames to Particle Age.
Actually there is no way to elegant work with IFL (or any animated files).

All image nodes need to have "time section" like standard bitmap.
I fix loop problem with brut force, simple edit ifl and copy/paste file list multiple times....

But real problem is that all particles have same texture no matter what is birth time, so you can't make offset in animations.

I really hope that this will be fixed as soon as possible.

Re: IFL file not looping

Posted: Thu Nov 05, 2015 3:42 pm
by profbetis
Heh, good work around, I'm glad it's that easy. I haven't dealt with particles yet so that hasn't been an issue for me, but every aspect of 3D should be tended to. I hope that problem is fixed too.