URGENT! OrbX Exporting VEEERY slowly from Max!
Posted: Tue Oct 27, 2015 9:30 am
Hi,
To cut a long story short; I have a massfx animated gravel and stone with about 5000 mass-fx animated objects. They are instanced and set as movable proxy. It works perfectly in 3DS Max and only takes about 5 seconds to compile the scene there for render. In total there are about 3 000 000 polys in the scene.
When I try to export the animation to Standalone though, it builds it up in batches of 5 kilobytes or something. I left it overnight, so probably about 10, 12 hours, and the ABC file only built up to about 450 megabytes by this morning.
I have a deadline in a couple of days and that is the very last thing in the world that I expected!!!
Any ideas????
Any workarounds?
Alternatively, can I set it up in max to render out individual animation frames and save them?? Even though it takes longer than in Standalone, at least I'll be able to produce something!
Please help!
To cut a long story short; I have a massfx animated gravel and stone with about 5000 mass-fx animated objects. They are instanced and set as movable proxy. It works perfectly in 3DS Max and only takes about 5 seconds to compile the scene there for render. In total there are about 3 000 000 polys in the scene.
When I try to export the animation to Standalone though, it builds it up in batches of 5 kilobytes or something. I left it overnight, so probably about 10, 12 hours, and the ABC file only built up to about 450 megabytes by this morning.
I have a deadline in a couple of days and that is the very last thing in the world that I expected!!!
Any ideas????
Any workarounds?
Alternatively, can I set it up in max to render out individual animation frames and save them?? Even though it takes longer than in Standalone, at least I'll be able to produce something!
Please help!