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Compositing in Live Footage

Posted: Sun Oct 25, 2015 8:44 pm
by aggiechase37
Been checking out this tut, https://vimeo.com/119848103

Can't seem to get this to work. Here's what I've been doing.

In C4D, Use motion tracker to get a track of the footage.

Bring in 3D object, in this case mograph text.

Bring in a plane, texture it in diffuse channel with with .mov file. Change camera to perspective, drop in tracked cam, and change to world space. Rotate to 180 and voila, nothing. I just get a grey surface.

Does Octane's image textures work with .mov files? What am I missing? Can someone point me to a tut or something where this is working?

Thanks all.

Re: Compositing in Live Footage

Posted: Mon Oct 26, 2015 12:04 pm
by bepeg4d
Hi,
sorry but why do you need a plane mapped with the movie?
If you already have the track in c4d, in theory, you just need to activate the alpha channel in the kernel setting, put an object tag with layer 1 to the floor, a tag with layer 2 to the text and in the render layer activate the layer 2 for getting shadows and reflections if needed :roll:
Or I'm missing something?
ciao beppe

Re: Compositing in Live Footage

Posted: Mon Oct 26, 2015 11:41 pm
by aggiechase37
I was just using the plane to catch the shadows. I can do it in the c4d physical renderer no problem. But octane render doesn't seem to want let me camera project the texture to the plane.

Re: Compositing in Live Footage

Posted: Tue Oct 27, 2015 6:37 am
by bepeg4d
Try with an image sequence instead of the .mov file.
ciao beppe