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LiveDB Material Preview Thread
Posted: Sun Jan 23, 2011 5:35 pm
by Furumaru
Hi
Today i made some materials and uploaded them to the LiveDB. I think it would be good to make some preview images for a better overview because after some time the LiveDB will be real big.
The name over the pictures is also the materials name in the LiveDB so you can easily find them.
Feel free to post your LiveDB material previews here.

Re: LiveDB Material Preview Thread
Posted: Sun Jan 23, 2011 5:39 pm
by Furumaru
Some gaussian-spectrum gold, no RGB colors were used.
Re: LiveDB Material Preview Thread
Posted: Sun Jan 23, 2011 6:36 pm
by matej
Sorry to be an asshole, but this materials are all the same (the plastic varies only in color) and most basic (what's the point of uploading multiple emitters that vary only in power?)...
You can't upload 255*255*255 plastics or carpaints, for every color there is - you have input pins for that (supplying the user means to variate your shader inputs).
The Live DB will have to be heavily moderated with well defined quality standards, to prevent just this kind of things - an inflation of simplistic "two click" materials.
No offense.
Re: LiveDB Material Preview Thread
Posted: Sun Jan 23, 2011 7:06 pm
by Furumaru
Ok, no Problem but it can't delete it be myself.
Re: LiveDB Material Preview Thread
Posted: Sun Jan 23, 2011 7:18 pm
by matej
You don't need to delete them, the LiveDB will be reset multiple times before it gets "official", anyway.
I just wanted to point out also to others, to refrain from uploading multiple variations of the same material that differ only by some basic settings (like color, roughness, specular intensity etc..). Instead you should supply input pins, through which the users will control those variations as they please. Focus should be put on quality & flexibility, not on quantity.
Otherwise the liveDB will be only an unsearchable pile of the same thing.