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proxy from 3ds max
Posted: Thu Oct 22, 2015 7:00 pm
by Jorgensen
i wonder if it's somehow possible to use octane proxies created from 3ds max, in sketchup?
i can see that 3ds exports proxies as .octprx, but sketchup only supports .ocs or orbx files.
but there might be a workaround?
the reason i ask is, that i have a nice tree in 3ds max, that i would like to use in sketchup, but it's seems to big to be exported as 3ds, so i thought i could use proxies....
thanks
Re: proxy from 3ds max
Posted: Thu Oct 22, 2015 7:44 pm
by fivebythree
Are you able to open the .octprx file in Octane standalone?
Save as - a native ocs.
Re: proxy from 3ds max
Posted: Thu Oct 22, 2015 7:47 pm
by Jorgensen
is doesn't seem that the standalone can open .octprx files, but i might be wrong - i have never used the standalone version.
Re: proxy from 3ds max
Posted: Fri Oct 23, 2015 6:15 am
by Interfaces
1) Export to obj from 3ds max.
2) Import obj with standalone octane.
3) Textured with standalone octane
4) Save .ocs.
5) Convert composant sketchup to proxy.
Re: proxy from 3ds max
Posted: Fri Oct 23, 2015 9:28 am
by smicha
If Y ans Z axes are swapped you'll need to modify the transform 12x1 vector. Look at my post for instances in SU.
Re: proxy from 3ds max
Posted: Sun Oct 25, 2015 4:54 pm
by Jorgensen
hi
thanks to all for your input.
i have tried to get the model exported from 3ds max to obj, but the textues won't export.
i use the 'buildin' exporter, but i guess it does not support multi / sub-object.
:-/
Re: proxy from 3ds max
Posted: Sun Oct 25, 2015 5:00 pm
by smicha
Use TIG's obj importer
http://sketchucation.com/forums/viewtopic.php?t=20584
Export max scene to ocs and use a scatter node for further Octane usage
Re: proxy from 3ds max
Posted: Tue Oct 27, 2015 8:00 am
by Interfaces
About converting max to blender and then obj - I will do a fast explanation: (thanks to RESMAS)
1 - open max file
2 - select object you want - go to "export selection"
3 - export as "obj" default settings to Blender preset
4 - open Blender - import obj - select file
5 - blender imported the obj so now you need to see the size of the object and rescale to the size you want (many max files come in many many scales...sometimes is meters, other times is millimeters) In blender you set to the size you need the "obj" file.
6 - export as "obj" so you can use it in Octane StandALone
This is a simple export from max to "obj", but the problem is that most of the times when you export from Max, the materials are lost...and the obj comes with only 1 material to all geometry. This is the hard part....
To help yoy can do this.
1 - open max file
2 - open max material editor
3 - there is a icon - "a red cross icon" - Reset Map/Mtl to default settings
4 - this will clear the Vray maps/mtl...and then you should have the "clean" obj exported geometry
5 - open blender and set adjust the scale of the geometry
6 - export as "obj" so you can use it in Octane StandALone