C4D scene with forest, live preview optimization?
Posted: Wed Oct 21, 2015 7:51 pm
Hi,
I'm working on the master shot that suppose to look close to a Disney intro.
I started from small amount of trees (total around 500 at this moment) but octane live preview can't proceed them already. At least when I press "send your scene" it just stack there and I have to ctrl+alt+delete to end the c4d process.
So, here's the scene.

I used pyramids instead of trees (via expresso switcher) for now just to speed up the viewport in C4D.
I used 4 trees with mograph cloner. As you can see, the scene doesn't look too crazy but I don't know what I can do to see it in Octane live preview. With pyramids - it works. but when I turn on trees, BUM, doesn't work.
my system: 4790k 4.0Ghz, 32gb ram, 2 x GTX 980 4gb, 1 x SSD for system, 1 x SSD for Apps, 1 x SSD for cache and scratch.
what can optimize the scene, or there's no choice but to upgrade the system?
I'm working on the master shot that suppose to look close to a Disney intro.
I started from small amount of trees (total around 500 at this moment) but octane live preview can't proceed them already. At least when I press "send your scene" it just stack there and I have to ctrl+alt+delete to end the c4d process.
So, here's the scene.

I used pyramids instead of trees (via expresso switcher) for now just to speed up the viewport in C4D.
I used 4 trees with mograph cloner. As you can see, the scene doesn't look too crazy but I don't know what I can do to see it in Octane live preview. With pyramids - it works. but when I turn on trees, BUM, doesn't work.
my system: 4790k 4.0Ghz, 32gb ram, 2 x GTX 980 4gb, 1 x SSD for system, 1 x SSD for Apps, 1 x SSD for cache and scratch.
what can optimize the scene, or there's no choice but to upgrade the system?