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water,glass material
Posted: Sun Jan 23, 2011 4:19 pm
by Number
Hi
after few hours of researching of water material i got nothing
my water material looks f***** up (check pict,also glass material for windows,doors etc. have same effect)
can someone please explain settings for water material in octane
btw i have v1.0 beta 2.2 (demo)
Thanks!!!
Edit: one more test glass
whatever i do object behind glass is black or very dark
Re: water,glass material
Posted: Sun Jan 23, 2011 7:45 pm
by face
The sun goes not through the glas.
Use a HDR-Background and Pathtracing.
The watersurface should also be closed, not only a plane.
face
Re: water,glass material
Posted: Sun Jan 23, 2011 7:58 pm
by Number
face wrote:The sun goes not through the glas.
Use a HDR-Background and Pathtracing.
The watersurface should also be closed, not only a plane.
face
yep with pathtracing looks much better, thanks
but how much is slower rendering process when i change from directlight to pathtacing???
Re: water,glass material
Posted: Sun Jan 23, 2011 9:00 pm
by face
A good question, maybe factor 2-3, against from the number of maxdepth...
face
Re: water,glass material
Posted: Sun Jan 23, 2011 10:15 pm
by Number
i tryed few scene what i do before in octane and there is amazing results
but render time is much much slower

Re: water,glass material
Posted: Sun Jan 23, 2011 11:23 pm
by face
Maybe you can reduce the maxdepth to 3 or 4...
face
Re: water,glass material
Posted: Sun Jan 23, 2011 11:36 pm
by Number
face wrote:Maybe you can reduce the maxdepth to 3 or 4...
face
with maxdepht 8 is about 40 mins
interier and 2 mil poly
i will try this 3-4

thanks
Re: water,glass material
Posted: Mon Jan 24, 2011 12:23 am
by face
Ok 2mio polys aren“t a few.
Maybe you can cleanup your scene, that would speedup it too...
face